![]() ![]() ![]() Sleep has been so odd the last few weeks, and so much has been coming from so many directions, I don't quite have my footing yet, but things are somewhat returning to workability. It kind of depends on how long it takes to work out some Classic input kinks, and also on my sleep returning to normal ha ha. We just put up one crash patch and may do another before Classic, or else the next patch will also include Classic as well. It's going well there! I haven't been doing the usual release posts over on the forum/patreon/twitter since it doesn't feel proper until the Classic release is ready. Hello! So the game has launched on Steam and itch.io on December 6th.We should have simultaneous releases from now on, between Steam, itch, and here. But I wanted everybody to see what progress has been made and get a chance to try it out. We're going to get through all of this (and more keyboard support as well of course). Also, because of how the graphical release is set up, we're currently stuck with one font size, which will impact some tile sets of course. A few other indicators need to come back, and some tiles are working a little oddly (brooks for example). We'll need to work through those - you can still use the settings to scale it up if you like. Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width. Here's the first Classic release! There's a lot left to do, but this version is playable and will give you an idea of where things are at.The multi-programmer era is about to begin. Although we're now almost a month past the launch, we're still in the midst of exciting times for Dwarf Fortress. A Bay 12 Report to start the new year! Future of the Fortress is a little longer this time, and it's always complicated when it intersects the holidays, so that'll be up later.Still, things are getting done - the arena patch will be up pretty soon, and Putnam made great progress on linux over the last few days as well. But February is already known to be unusual, and March is shaping up that way as well. The level of exigent circumstances continues to be high! Hopefully after March or so things will have settled down into more familiar patterns. This month's will also be a day or two late. Last month's FotF which I forgot to link: one, two. A reasonably interesting Bay 12 Report to cover January.And the people that aren't me have all been working hard on cool stuff! As expected, things haven't really settled down for March either, but I've been working hard to keep April free and clear for a return to more normal work. What would be some titanic, world shattering event for any other title is merely Tuesday for the average dwarf.Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.07 (February 7, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's the report for this month! And here's the FotF reply. Whereas this would be a scripted or extremely unique event in any other game, this can happen in just about any generated world with demons taking over cities, emerging from street vendors or even manipulating the populations of entire continents at a whim. Interestingly, this is not an unique occurrence. Piecing together information from on to the next, the player was eventually able to piece together the being's true identity - Abesp Frothygalls the Gnarled Drool of Ghosts, a demon of suicide, disease, death and blight! Old even when that world was young, it had somehow crept its way inside a fortress and set itself up as a benign god. Just as he was setting out for the gates however, the player received a message that "The deity is caught in a burst of grey slate boiling demon extract!" Understandably suspicious of Talde's supposed divinity, the player opted to look through a few of the tomes he had pillaged on his way out. While open to conversation and surrounded by various tomes of knowledge from the past seven-hundred years or so, the god was hardly willing to leave his ruined home and the adventurer eventually departed without having accomplished much. Deep within its bowls the player discovered a rather unique NPC, namely the god Talde. One particularly infamous instance involved a player stumbling upon a long lost fortress by the name of Tuftmatches, abandoned for the local wildlife to reclaim yet not entirely uninhabited. Featuring all the towering beasties which take entire armies to slay, it can be even more dangerous than trying to run a settlement, and that's before you get to the threats which can disguise themselves as other beings. Demonic Incursions - False Gods While Dwarf Fortress is more famous for allowing players to found a fledgling bastion in the middle of the wilderness, the game's adventure mode has its own fair share of mad moments. ![]()
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